/* Demo Note:  This demo uses a FileProgress class that handles the UI for displaying the file name and percent complete.
The FileProgress class is not part of SWFUpload.
*/


/* **********************
   Event Handlers
   These are my custom event handlers to make my
   web application behave the way I went when SWFUpload
   completes different tasks.  These aren't part of the SWFUpload
   package.  They are part of my application.  Without these none
   of the actions SWFUpload makes will show up in my application.
   ********************** */

function swfUploadPreLoad() {
	var self = this;
	var loading = function () {
		//document.getElementById("divSWFUploadUI").style.display = "none";
		document.getElementById("divLoadingContent").style.display = "";

		var longLoad = function () {
			document.getElementById("divLoadingContent").style.display = "none";
			document.getElementById("divLongLoading").style.display = "";
		};
		this.customSettings.loadingTimeout = setTimeout(function () {
				longLoad.call(self)
			},
			15 * 1000
		);
	};
	
	this.customSettings.loadingTimeout = setTimeout(function () {
			loading.call(self);
		},
		1*1000
	);
}
function swfUploadLoaded() {
	var self = this;
	clearTimeout(this.customSettings.loadingTimeout);
	//document.getElementById("divSWFUploadUI").style.visibility = "visible";
	//document.getElementById("divSWFUploadUI").style.display = "block";
	document.getElementById("divLoadingContent").style.display = "none";
	document.getElementById("divLongLoading").style.display = "none";
	document.getElementById("divAlternateContent").style.display = "none";
	
	//document.getElementById("btnBrowse").onclick = function () { self.selectFiles(); };
	document.getElementById("btnCancel").onclick = function () { self.cancelQueue(); };
}
   
function swfUploadLoadFailed() {
	clearTimeout(this.customSettings.loadingTimeout);
	//document.getElementById("divSWFUploadUI").style.display = "none";
	document.getElementById("divLoadingContent").style.display = "none";
	document.getElementById("divLongLoading").style.display = "none";
	document.getElementById("divAlternateContent").style.display = "";
}
   
function fileQueued(file) {
	try {
        var progress = new FileProgress(file, this.customSettings.progressTarget);
		progress.setStatus("Fisier in asteptare...");
		progress.toggleCancel(true, this);
	} catch (ex) {
		this.debug(ex);
	}
}

function fileQueueError(file, errorCode, message) {
	try {
		if (errorCode === SWFUpload.QUEUE_ERROR.QUEUE_LIMIT_EXCEEDED) {
			alert("Ai incercat sa adaugi prea multe fisiere.\n" + (message === 0 ? "Ai ajuns la limita de upload." : "Poti selecta " + (message > 1 ? "pana la " + message + " fisiere." : "doar un fisier.")) + "\nPentru a uploada mai multe fisiere inregistreaza-te.");
            return;
		}

		var progress = new FileProgress(file, this.customSettings.progressTarget);
		progress.setError();
		progress.toggleCancel(false);

		switch (errorCode) {
		case SWFUpload.QUEUE_ERROR.FILE_EXCEEDS_SIZE_LIMIT:
			progress.setStatus("Fisierul este prea mare.");
			this.debug("Error Code: File too big, File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
			break;
		case SWFUpload.QUEUE_ERROR.ZERO_BYTE_FILE:
			progress.setStatus("Nu se pot urca fisiere de lungime 0 byte.");
			this.debug("Error Code: Zero byte file, File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
			break;
		case SWFUpload.QUEUE_ERROR.INVALID_FILETYPE:
			progress.setStatus("Tip invalid de fisier.");
			this.debug("Error Code: Invalid File Type, File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
			break;
		default:
			if (file !== null) {
				progress.setStatus("Eroare neprevazuta.");
			}
			this.debug("Error Code: " + errorCode + ", File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
			break;
		}
	} catch (ex) {
        this.debug(ex);
    }
}

function fileDialogComplete(numFilesSelected, numFilesQueued) {
	try {
        if (numFilesSelected > 0) {
			document.getElementById(this.customSettings.cancelButtonId).disabled = false;
            var stats = this.getStats();
            if (stats.files_queued > 0 && upload_page!=1) document.getElementById('btnCancel').style.display='';
		}
		
		/* I want auto start the upload and I can do that here */
        this.startUpload();

	} catch (ex)  {
        this.debug(ex);
	}
}

function uploadStart(file) {
	try {
		/* I don't want to do any file validation or anything,  I'll just update the UI and
		return true to indicate that the upload should start.
		It's important to update the UI here because in Linux no uploadProgress events are called. The best
		we can do is say we are uploading.
		 */
		var progress = new FileProgress(file, this.customSettings.progressTarget);
        if (upload_page==1)
        {
            this.setPostParams({'PHPSESSID' : session_id, 'id_user' : filebox_user_id, 'from' : document.getElementById('from_address').value, 'to' : document.getElementById('to_address').value, 'message' : document.getElementById('mail_message').value, 'upload_page' : upload_page });
            document.getElementById('SWFUpload_0').width='1px';
            document.getElementById('SWFUpload_0').height='1px';
            document.getElementById('to_container').style.display='none';
            document.getElementById('from_container').style.display='none';
            document.getElementById('message_container').style.display='none';
        }
        else
        {
            document.getElementById('btnCancel').style.display='';
        }
        progress.setStatus("Uploadeaza...");
        progress.toggleCancel(true, this);
        start_time=new Date();
	}
	catch (ex) {}
	
	return true;
}

function uploadProgress(file, bytesLoaded, bytesTotal) {
	try {
		var percent = Math.ceil((bytesLoaded / bytesTotal) * 100);
		var progress = new FileProgress(file, this.customSettings.progressTarget);
        progress.setProgress(percent);
        current_time=new Date();
        time_remaining=Math.ceil((bytesTotal-bytesLoaded)/(bytesLoaded/((current_time-start_time)/1000)));
        if (time_remaining>60) time_remaining=Math.ceil(time_remaining/60)+" min";
        else time_remaining=time_remaining+" sec";
        if (percent==100) progress.setStatus("Se muta in contul tau...");
        else if (percent>1) progress.setStatus("Uploadeaza "+percent+"% ("+Math.ceil((bytesLoaded/1024)/((current_time-start_time)/1000))+"kb/s) ("+time_remaining+")...");
	} catch (ex) {
		this.debug(ex);
	}
}

function uploadSuccess(file, serverData) {
	try {
		var progress = new FileProgress(file, this.customSettings.progressTarget);
		progress.setComplete();
		progress.setStatus("Complet.");
		progress.toggleCancel(false);
        document.getElementById('links').value='http://fbx.ro/'+serverData.substr(0,16);
        document.getElementById('links_container').style.display='';
	} catch (ex) {
		this.debug(ex);
	}
}

function uploadError(file, errorCode, message) {
	try {
		var progress = new FileProgress(file, this.customSettings.progressTarget);
		progress.setError();
		progress.toggleCancel(false);

		switch (errorCode) {
		case SWFUpload.UPLOAD_ERROR.HTTP_ERROR:
			progress.setStatus("Eroare de upload: " + message);
			this.debug("Error Code: HTTP Error, File name: " + file.name + ", Message: " + message);
			break;
		case SWFUpload.UPLOAD_ERROR.UPLOAD_FAILED:
			progress.setStatus("Upload nereusit.");
			this.debug("Error Code: Upload Failed, File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
			break;
		case SWFUpload.UPLOAD_ERROR.IO_ERROR:
			progress.setStatus("Eroare de server (IO)");
			this.debug("Error Code: IO Error, File name: " + file.name + ", Message: " + message);
			break;
		case SWFUpload.UPLOAD_ERROR.SECURITY_ERROR:
			progress.setStatus("Eroare de securitate");
			this.debug("Error Code: Security Error, File name: " + file.name + ", Message: " + message);
			break;
		case SWFUpload.UPLOAD_ERROR.UPLOAD_LIMIT_EXCEEDED:
			progress.setStatus("Limita de upload depasita.");
			this.debug("Error Code: Upload Limit Exceeded, File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
			break;
		case SWFUpload.UPLOAD_ERROR.FILE_VALIDATION_FAILED:
			progress.setStatus("Validare nereusita. Upload omis.");
			this.debug("Error Code: File Validation Failed, File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
			break;
		case SWFUpload.UPLOAD_ERROR.FILE_CANCELLED:
			// If there aren't any files left (they were all cancelled) disable the cancel button
            if (this.getStats().files_queued === 0) {
				document.getElementById('btnCancel').style.display='none';
                document.getElementById(this.customSettings.cancelButtonId).disabled = true;
			}
			progress.setStatus("Anulat");
			progress.setCancelled();
			break;
		case SWFUpload.UPLOAD_ERROR.UPLOAD_STOPPED:
			progress.setStatus("Oprit");
			break;
		default:
			progress.setStatus("Eroare neprevazuta: " + errorCode);
			this.debug("Error Code: " + errorCode + ", File name: " + file.name + ", File size: " + file.size + ", Message: " + message);
			break;
		}
	} catch (ex) {
        this.debug(ex);
    }
}

function uploadComplete(file) {
    if (this.getStats().files_queued === 0) {
        document.getElementById('btnCancel').style.display='none';
		document.getElementById(this.customSettings.cancelButtonId).disabled = true;
	}
}

// This event comes from the Queue Plugin
function queueComplete(numFilesUploaded) {
    document.getElementById('btnCancel').style.display='none';
    if (upload_page!=1) refresh_uploads();
}

